find a stock exchange and send your ship into the system cluster that belongs to that stock exchange.ģ. pick a ship and fill it with what ever high valuable you want. (buy one -> sell one -> buy two -> sell one) repeat until you have the amount of what ever item you want to multiply.ġ. sell it and the station will generate 2 items. if not at last one item you want to multipy is in the storage make sure to do it your selfģ. This ED must be able to sell the item you want to duplicate or it will not work.Ģ. find a equipment dock that is in the same sector with a shipyard. I do not like it but i will explain exact three types of exploit.ġ. All I want is a little more freedom for all the "options" you have in this game it feels very limited. That game is really complex (seriously you need to print up a key board map) and its a commitment to get back into. I have played more action oriented game like Descent free space and the best one I have played yet was independace war defiance. Honestly I had a lot more fun playing endless sky (free) and SPAZ 1. I'm fairly sure Eve Online is a long haul as well- but you can apparently join beginner-friendly guilds and they'll give you some free stuff early on. Maybe Elite Dangerous has a faster curve- never played it. X is more like a Space Life Simulator where you CAN take sectors or trade or be a merc but it can be dozens if not hundreds of hours until you can attain certain goals. There are probably more fast-paced action-packed space-fighter-games out there if that sounds more your thing. This game is a long, slow grind for the most part. Originally posted by clarkeveritas:It kinda sounds like this might not be your sort of game. Maybe I should load up another freighter with IBLS and all the other hard to get stuff a boat load of money a wide selection of big and small ships and leave the save file up for anyone who wants it, so they can skip the B.S. Finally I would like to just run around and conquer the galaxy by taking over stations but I can't even do that! As I have aged I noticed games emphasize grind to drag out play time this is not fun or engaging! It is a perverse use of our more primitive parts of our brain using Skinner box techniques. I cannot understand how that is really so important. The reason the community frowns upon it is the Export stats thing. You're not starting a new game and can expect to have the intergalactic fleet of doom at once. To make the game feel less grindy, I usually tend to set small daily goals, like buying a specific ship, setting up a factory/complex, or tweaking my infrastructure in general. I suppose there's also no documentation on it, because the X-community is frowning upon such matters. Originally posted by Space Man Tony:Hex editing might work, however, I don't have any experience with that.
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